"Arcade Land" is a Web3 pixel art gaming project. My role focused on expanding the game world and managing external art quality while strictly adhering to the established visual style.
Key Responsibilities:
🔹Style Continuity & Expansion: Maintained the original pixel art style while designing and expanding new game maps, environmental scenes, and props.
🔹Outsource Art Management (QA): Reviewed and quality-controlled assets delivered by external vendors to ensure alignment with character traits and technical game requirements.
本專案為 Web3 像素風(Pixel Art)遊戲《Arcade Land》。在維持既有品牌視覺風格的前提下,進行世界觀的擴展與外部美術品質管控。
核心職責:
🔹風格延續與世界擴展: 承接原有像素風格,主導擴展遊戲地圖場景與互動產物物件設計。
🔹外包品質與進度管控: 負責審查外部合作夥伴的回檔,確保其符合角色設定與遊戲功能需求。